Mecromage

The Titan Ruins

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Mecromage Status: Jun ‘15

Posted by PreciousMeddler on 2015/06/28
Posted in: Uncategorized. 2 Comments

BannerUpdateJune15[5]

Greetings! This month we’ll take a look into some player and enemy design and how Josh is progressing with the artwork.

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Mecromage Status: May ‘15

Posted by PreciousMeddler on 2015/05/16
Posted in: Monthly Udates. Tagged: Game Dev, Goat, Joshua Keyes, mecromage, Raihn. Leave a comment

BannerUpdateMay15

Hey folks, thanks for checking in! This month, we’ll fill you in on some details of how we here at Team Unchosen tackle Stage Design and establish Game Flow in Mecromage.

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Mecromage Status: Mar ‘15

Posted by PreciousMeddler on 2015/04/01
Posted in: Monthly Udates. Tagged: Game Dev, Goat, Joshua Keyes, mecromage, Raihn. 3 Comments

BannerUpdateMarch15

The three of us got together in person in late February (Josh lives far away) and ironed out some unknowns. This post will cover the development challenges we’re facing as an inexperienced indie team and how we’re tackling them.

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Mecromage Status: Feb ‘15

Posted by PreciousMeddler on 2015/02/17
Posted in: Monthly Udates. Tagged: Game Dev, Goat, Joshua Keyes, mecromage, Raihn. Leave a comment

BannerUpdateFeb15

Mecromage is officially in production!  We’ve designed our Tinker Toys, and now it’s time to put them together.

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Mecromage Status: Jan ‘15

Posted by PreciousMeddler on 2015/01/19
Posted in: Monthly Udates. Tagged: Game Dev, Goat, Joshua Keyes, mecromage, Raihn. 8 Comments

BannerUpdateJan15

Hey everyone, we just wrapped up some work on game flow and mechanics and wanted to share it with you. We’ve got some additional beautiful and wicked visuals to show off too!

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Mecromage Status: Nov ‘14

Posted by PreciousMeddler on 2014/11/20
Posted in: Monthly Udates. Tagged: Game Dev, Goat, Joshua Keyes, mecromage, Raihn. Leave a comment

BannerUpdateNov

Hi everyone!  We’ve been diligently working on the hero character and have another update on the hero concept art, mechanics, and gameplay.

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Mecromage Status: Oct ‘14

Posted by PreciousMeddler on 2014/10/14
Posted in: Monthly Udates. Tagged: Game Dev, Goat, Joshua Keyes, mecromage, Raihn. 1 Comment

BannerUpdateOct

Hey folks, we’ve got another monthly update for you. Last September, we decided it was time to solidify the player mechanics so we can start nailing down the hero character animations. So this update is mostly about the hero, but we’ve got a few more goodies too.

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Mecromage Status: Sept ‘14

Posted by Joshua Keyes on 2014/09/11
Posted in: Monthly Udates. Leave a comment

BannerUpdateSep
In August, we programmed most of the new Rokknor (Dwarf) abilities and bot units that we concepted in July; we spent some time studying some of our favorite retro games, which inspired new art assets that we’re very pleased with; and we extended some of the existing player mechanics. Throw in a bunch of updates to our engine, some visual FX, our first special enemy encounter (warrior), and new music from goat to top it off.

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Mecromage Status: Aug ‘14

Posted by Joshua Keyes on 2014/08/21
Posted in: Monthly Udates. 1 Comment

BannerUpdateAug

We spent July concepting, developing units, adding player interactions, and updating the engine.

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Mecromage Status: July ‘14

Posted by Joshua Keyes on 2014/07/02
Posted in: Monthly Udates. Leave a comment

 BannerUpdateJuly

I’ve started compiling all of my sketches and the current game status into a simple html that is becoming our status board along with utilizing Asana to track idea evolution, status’, and to-do lists.

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