Hey everyone, we just wrapped up some work on game flow and mechanics and wanted to share it with you. We’ve got some additional beautiful and wicked visuals to show off too!
Hi everyone! We’ve been diligently working on the hero character and have another update on the hero concept art, mechanics, and gameplay.
Hey folks, we’ve got another monthly update for you. Last September, we decided it was time to solidify the player mechanics so we can start nailing down the hero character animations. So this update is mostly about the hero, but we’ve got a few more goodies too.
In August, we programmed most of the new Rokknor (Dwarf) abilities and bot units that we concepted in July; we spent some time studying some of our favorite retro games, which inspired new art assets that we’re very pleased with; and we extended some of the existing player mechanics. Throw in a bunch of updates to our engine, some visual FX, our first special enemy encounter (warrior), and new music from goat to top it off.
We spent July concepting, developing units, adding player interactions, and updating the engine.
I’ve started compiling all of my sketches and the current game status into a simple html that is becoming our status board along with utilizing Asana to track idea evolution, status’, and to-do lists.
The Codrak Shaman is a spry caster intelligently weaving the less wise of his clan into a unified force. He’s cunning wit ensure enemies are constantly considering their tactical position. His tainted totems have the power persuade the natural elements to obey his command.
The Shaman is not only a charmer of the elements, his fellow Codrak, but also of the his flying half kin. In times of need his loyal drakes can be commanded to drop mana fused stones upon enemies.